So the big Career and Combat patch, that so many people were hoping would balance things out, so far seems like a whole lot of fluff, and not much change.

The big things that stand out are the Electromagnet/Chaotic Rift nerfs, where the two abilities now have longer cooldowns, cast times, knockback/down immunities, and a limit on how many players can be pulled in.

Roots will now break from DoT damage, and all damage, which is a huge blessing for melee.

Playing with Fire cannot crit anymore and doesn’t proc off HoT ticks.

Bright Wizard’s are still in check. Nothing has been done save a longer cooldown on their Fire Cage (Sorc’s root also with longer cooldown now). In fact, due to INT being fixed and adding the proper amount of damage to DoTs, we can expect an INCREASE is BW DoT damage. Hurray.

I wish there was more worthy of note, but there isn’t. The majority of the patch just saw an increase in damage for various abilities from different classes. Nothing gamebreaking. The rest of the patch could have been summed up with ‘Certain moves and abilities now do extra damage with higher AP cost, check your tooltips.’

Nothing to fix broken/useless class mechanics?

Nothing to fix itemization?

Nothing to balance out mirror classes?

This is the big balance patch?

Hm.

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