The Public Test Server went up this weekend, and I’m already getting people sending me emails/PMs with the changes they’ve noticed. It looks like the increase to DoT damage is slightly more than everyone initially expected, which is dissapointing.
DoT damage
A friend of mine who plays a Bright Wizard reported that his DoTs, mainly Ignite and Boiling Blood, were doing even more damage now, and that the increase is very noticable. He parsed some quick numbers over a couple PUG scenarios and came up with approximately a 20% damage increase on Ignite, and a 40% increase on Boiling Blood damage. Sounds like more bad news for melee, let’s hope the damage gets readjusted.
Combustion / Dark Magic
This is all before the combustion/dark magic changes though, so there’s still a good chance that that will be the big balance card. That change has not yet hit the PTS, nor has the resist debuff on Word of Pain. I really hope that Mythic is paying at least a little big of attention and make the resist debuff SPIRIT instead of CORPOREAL. I guess we’ll see how that pans out.
Electromagnet / Chaotic Rift
These changes are in. The cooldown has been increased to 30 seconds, no big deal. The limit of players that can be pulled in at once is set to 6 currently. The cast time has been raised to 1 second.
Definitely a good change, and I’m glad they didn’t over-do the cast time. I’m sure it’ll still cause some rage, as the Magus/Engineer needs to be well within damage range to get this spell off. My Sorceress’ disarm is also a 1 second cast, and even with a single melee class beating on me, the cast time gets pushed back a lot.
I’m going to get on the PTS as soon as I can, both with my Sorceress and my Marauder to see how things are going for both ranged and melee DPS. I’m going to get some perspective from a few healers I know as well to keep everyone updated on those changes. Stay tuned.
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